In most cases, Squish can be installed from a binary package. These simply need to be unpacked and then configured to make Squish ready for use.
Binary packages are available for Linux®, Mac OS X®, and Microsoft® Windows®. Different versions of each Squish edition are provided to ensure the tightest possible integration between Squish, the operating system, and the applications or websites you want to test. In view of this, the first step to installing Squish is to choose the correct package for your machine.
The binary Squish packages are available in your Customer Area on the froglogic website. To find out which package you need, the first thing you need to know is what toolkit is used to build the applications you are going to test. The toolkit could be Qt®, Java™, native Windows (e.g., MFC or .NET), Mac OS X (i.e., Cocoa), Web, and so on. You also need to know which operating system you are going to use to test the applications, e.g., Linux, Mac OS X, or Microsoft® Windows.
If you will be testing Qt applications, you need to collect some additional technical information in order to choose the correct package:
Which version of Qt is used by the application you want to test?
Which compiler (and which version of the compiler) was used to compile the Qt library (and the application which you want to test)?
If you don't know this information, you'll need to ask one of the
application's developers. Once you know the operating system, Squish
edition, toolkit version, and the compiler name and version, you can
identify the correct Squish package as follows: Every Squish
package name is of the form
squish-<squishVersion>-toolkit<toolkitVersion>-<platform>-<compiler>
and ending with .zip. Some package names don't
specify the <toolkitVersion>, in
which case the package can be used with any version of the toolkit;
others have an x in the toolkit version, in which
case they can be used with a version of the toolkit that has any digit
in that position—so qt43x means any Qt 4.3
version, Qt 4.3.0, Qt 4.3.1, and so on. Some packages don't
specify the <compiler>, in which
case they can be used with any compiler that runs on the platform. Some
examples are shown in the table below.
For non-Qt applications, similar naming schemes to that just described
are used. For example, Squish packages for Mac OS X
machines—and that are processor-dependent—embed a processor
identifier in their name, e.g., macppc for PowerPC
processors and i386 for Intel processors.
Similarly, some Java™ packages specify whether they are for 32-bit or
64-bit machines (e.g., using java-win32 or
java-win64 in their names). Yet in some cases the
architecture of the machine doesn't matter. For example, Squish for
Windows (i.e., for applications using the native MFC or .NET toolkit) is
designed to work with all Windows compilers and with both 32-bit and
64-bit versions of Windows—so in this case the package names just
have the Squish version, e.g.,
squish-4.1.0-windows.zip.
Note that for Squish for Web in almost every case it doesn't matter whether you use a 32- or 64-bit edition. The exception is Firefox 3.x. If testing Firefox 3.x on Windows and Mac OS X the a 32-bit Squish for Web must be used (even on 64-bit systems). For Linux use 32-bit Squish for Web on 32-bit systems and 64-bit Squish on 64-bit systems.
Table 3.1. A Cut-Down List of Example Package Names
| Example Package Name | Description |
|---|---|
squish-4.1.0-qt47x-linux64.zip | Squish 4.1.0 for 64-bit AUTs running on Linux and built with Qt 4.7.x and using any compiler |
squish-4.1.0-qt42x-win32-msvc7.zip | Squish 4.1.0 for 32-bit AUTs running on Windows and built with Qt 4.2.x using the MSVC 7.1 (.NET 2003) compiler. |
squish-4.1.0-qt45x-win64-msvc8.zip | Squish 4.1.0 for 64-bit AUTs running on Windows and built with Qt 4.5.x using the MSVC 8.0 (2005) compiler. |
squish-4.1.0-qt45x-macppc-gcc4.0.zip | Squish 4.1.0 for AUTs running on PPC Mac OS X machines and built with Qt 4.5.x using the GCC 4.0 compiler. |
squish-4.1.0-qt45x-maci386-gcc4.0.zip | Squish 4.1.0 for AUTs running on Intel Mac OS X machines and built with Qt 4.5.x using the GCC 4.0 compiler. |
squish-4.1.0-web-win32.zip | Squish 4.1.0 for Web using a 32-bit browser on Windows. |
squish-4.1.0-web-linux32.zip | Squish 4.1.0 for Web using a 32-bit browser on Linux. |
squish-4.1.0-web-mac.zip | Squish 4.1.0 for Web using a 32-bit browser on Mac OS X. |
squish-4.1.0-java-win32.zip | Squish 4.1.0 for Java—all 32-bit versions from 1.4 using AWT/Swing or SWT—running on Windows. |
squish-4.1.0-java-win64.zip | Squish 4.1.0 for Java—all 64-bit versions from 1.4 using AWT/Swing or SWT—running on Windows. |
If you cannot find a Squish package in your customer area that matches your information, it is best that you build Squish from source. This will ensure that Squish integrates correctly with your local software configuration. Building Squish from source is described in Installing from Source Packages (Section 3.1.2).
![]() | Clean Installation |
|---|---|
When you unpack a Squish tool binary package, the files are
uncompressed into the directory you specify—and nowhere else.
Squish does not touch the Windows registry or interfere with any
system files or directories—for example, Squish doesn't put any
files in |
After you have decided which Squish package you need, download
it from your customer area onto your computer, and uncompress it
somewhere. If you are using Windows, you can probably uncompress the
package using Window's built-in utilities. Start Windows Explorer and
navigate to the directory that contains the Squish package.
Right-click the package, and if you get an option, click the option and use the Windows
Extraction Wizard to uncompress the Squish package to the directory of
your choice. If you don't have this option, you will need to obtain a
ZIP uncompression tool. Several such tools are available, including the
open source UnZip from the InfoZip
project and the commercial WinZip. From Squish 4.1, the
Linux and Mac OS X packages also use .zip files. In case
you don't have a graphical interface for your uncompressor, change to
the directory into which you downloaded the package and then execute the
following command:
On Windows (using InfoZip's UnZip and assuming it is in the
PATH—or you could prefix the name with its path
instead)
C:\squish>unzip-o<packagename>
On Linux and Mac OS X
$unzip-o<packagename>
<packagename> stands for the actual name of the binary Squish package you downloaded from your customer area. (If you don't have the unzip command on Linux, install it using your distribution's package manager.)
If you are using a package for a Squish version prior to 4.1 on Linux
or Mac OS X the package will be a tarball (with extension
.tar.gz). In case you don't have a graphical interface for
your uncompressor, change to the directory into which you downloaded the
package and then execute the following command:
$tarzxf<packagename>
The easiest way to configure a Squish 4.1 or later binary package
it is to simply run the New IDE. Start the executable
(SQUISHDIR\bin\squishide.exe on Windows,
SQUISHDIR/bin/squishide on Unix, and
SQUISHDIR/bin/squishide.app on Mac OS X); this will
cause Squish's setup application to run
after which the Squish IDE will start normally. (This only happens once,
although you can run the setup application at
a later time if you want to change Squish's configuration in a way
that isn't possible through the Squish IDE.)

The setup program is shown running in the screenshot above (and in several screenshots that follow). However, the list of configuration steps varies depending on which edition of Squish you are installing, so don't be concerned if one or more of the configuration pages mentioned below is not presented to you, or if additional pages are shown.
![]() | Changing Configuration Settings |
|---|---|
Once you start setup, if you want to go back and change a setting you made during the configuration, you can use the Back button to go back to the relevant page, change the configuration setting, and then move forward again using the Next button. (It is also possible to run the setup program again if you need to make a change after you have finished using it.) |
![]() | Windows MSVC8-specific |
|---|---|
In very rare cases if you're using a binary package of Squish built for the Microsoft® Visual Studio 2005 compiler (MSVC8), your system might lack certain runtime libraries. If your attempt to run Squish setup fails with an error message something like “This application has failed to start because the application configuration is incorrect”, then you must install the missing runtime libraries, and then run setup again. To install the missing libraries, simply run the vcredist_x86 program which is in the same directory as the setup program. |
After acknowledging the welcome page by pressing the
Next button at the bottom of the setup program's
window, the next page will request you to enter the Squish license
key. (If you already have a previous Squish installation on your
computer—perhaps an evaluation version—or if you have
already copied the license file to your HOME directory,
and renamed it to start with a period, the license key will be shown in
the input field.) If there is no license shown, or if you want to use a
different one, enter your license here exactly as it appears in the
squish-3-license file that is available in your
download area, including any dashes. (The same license file is used by
both Squish 3 and Squish 4.)
![]() | License File Location |
|---|---|
The default location for the license key is |
Click the Next button to advance to the next step in the configuration process. If there are any problems with the license (for example, if it has expired or you mistyped it) then a message box will be shown, explaining the problem; you can then have another try.

After entering your license key, you will be presented with the license under which you are permitted to use your copy of Squish. Please read the entire license text carefully before proceeding. Click one of the two radio buttons ( or ), that appear below the license text, to indicate whether you agree or disagree with the terms. If you disagree, then you cannot install or use Squish so you should click the so that setup can terminate.
![]() | License Text Differences |
|---|---|
The license text varies depending on the license key—for example, the terms are different for evaluation versions than for paid for versions. |
If you accept the license, the Next button will become enabled, so you can proceed to the next step of the configuration process.
This step is only necessary if you are configuring a Squish package set up for testing Qt applications, and if your license key entitles you to test Qt applications. If either of these conditions doesn't apply, this configuration page will not appear, in which case you can safely skip to the next section and continue from there.

In order to be able to test Qt applications, you need to tell Squish
where to find the Qt library used by the applications you intend to test.
You can either enter the full path to the file into the input field, or
click the button labeled Browse at the right of the
input field. Clicking this will open a convenient file selection dialog,
which lets you browse your files and select the library. No matter which
Qt libraries your application uses (Core, GUI, XML, etc.), the only one
that you need to enter is the Core library, e.g.,
QtCore4.dll on Windows,
libQtCore.so on Unix-like systems (except
Mac OS X), and QtCore.framework on Mac OS X. Once
Squish knows where Qt's Core library is it can find the rest on its
own.
![]() | Locating the Qt library |
|---|---|
If you don't know where the library is stored on your computer, you could try using your system's Search facility, or you could ask your system administrator. |
After specifying the path to the requested Qt library, use the Next button to advance to the next step of the setup.
This step is only necessary if you are configuring a Squish package set up for testing Web applications, and if your license key entitles you to test Web applications. If either of these conditions doesn't apply—or if you are testing Web applications on Windows or Mac OS X—this configuration page will not appear, in which case you can safely skip to the next section and continue from there.

When using Squish to test web applications, you must choose the browser which you want to use for recording and replaying the tests. On Windows and Mac OS X, the default browser is used (e.g., Internet Explorer® or Safari®), so this configuration page does not appear on those platforms. However, Linux systems have no default browser as such, and if more than one supported browser is detected you must choose which browser should be used.
![]() | Linux-specific |
|---|---|
If you are using Linux and setup only detects a single supported browser, this browser will be chosen automatically, and this configuration page will not appear. |
Select your preferred web browser, then continue with the configuration by clicking the Next button.
This step is only necessary if you are configuring a Squish package set up for testing Java™ applications, and if your license key entitles you to test Java™ applications. If either of these conditions doesn't apply, this configuration page will not appear, in which case you can safely skip to the next section and continue from there.

In order to be able to test Java™ applications, you need to tell
Squish where your Java™ runtime libraries are installed. If
you are using the Java™ SDK (Software Development
Kit), then you must specify the runtime library
directory—called jre—which is located
inside the SDK's directory. If you only have the
JRE (Java™ Runtime Environment) installed, then
simply specify the JRE's directory (and
not a directory inside the JRE).
After specifying the path to the Java™ runtime library, use the Next button to advance to the next step of the setup.
Test scripts created for use with Squish can be written in any of the scripting languages that Squish supports, which normally includes JavaScript, Perl, Python, and Tcl. You can choose the language to use on a per-test suite basis, but since most people only use one scripting language, this configuration page lets you set the default language. You can still override the default and choose a different language when you create test suites though.

If you are unfamiliar with all of the scripting languages on offer and will be learning one from scratch, Python is probably the easiest to learn (Squish supports Python 2), followed by JavaScript. Perl is quite a bit harder, as is Tcl, simply because Tcl is so unusual.
Select your preferred scripting language here (or choose the default), then proceed to the next step using the Next button.
![]() | Using Custom Scripting Language Versions |
|---|---|
Note that if you use a prebuilt binary package you will get the versions of the scripting languages (Python, Tcl, etc.) that are included in the package—for example, Python 2.4 (or Python 2.3 on Mac OS X). If you want to use different versions, you will need to build Squish from source and tell Squish's configure program which versions of Python, Perl, or Tcl you want to use. Unfortunately, regarding Python, at present, only Python 2.x versions can be used with Squish. (See Configure Switches (Section 3.1.2.1.1) for details.) |
At this point all the configuration options have been set and a summary is presented for you to review.

If you notice any mistakes, you can keep pressing the Back button until you reach the relevant configuration page, and then correct the information, and then keep pressing the Next button until you reach the review page once more.
![]() | Overwriting the Existing Configuration |
|---|---|
When you press the Next button on this page it means that the configuration shown will be saved to disk and Squish will use these settings from now on. If, afterwards, you realize that you made a mistake—or some aspect of your configuration changes that requires you to change Squish's configuration—you can always run the setup program again, which will cause it to overwrite the existing configuration settings with the new ones. |
Once you are confident that the configuration settings are correct, click the Next button, to save the configuration shown, and to advance to the setup program's last page.
Congratulations! You have finished configuring Squish, and all the settings have been saved successfully. This page concludes the setup of your Squish binary package.

You should now click the Finish button close the setup program. Some versions of setup offer options to open the Squish manual or to run the New IDE at the end.
In most situations Squish can be quickly and easily installed using one of the binary packages (see Installing from Binary Packages (Section 3.1.1)). However, if you prefer to build it from source—or if you must build it from source because no suitable binary package is available, or because you need to use features that require a source build—this section explains how to build it.
Once Squish is built, it can be distributed to different computers running the same operating system (see Distributing and Sharing an Installation (Section 3.1.3)).
Note that for source builds Squish is supplied as two separate
packages—the Squish tools source package
that must be built and the Squish IDE package that just needs to be
installed. The tools are supplied as a .zip file
for Windows and as a .tar.gz file on Unix-like
platforms. Once the tools have been built (as described here), you can
then go on to install the Squish IDE (see Installing the New IDE (Section 3.2)).
In many common cases the build process can be done in just a few simple steps, as described in Quick Install (Section 3.1.2.1). If your setup does not meet the Quick Install requirements, you can still build Squish from source, but you will need to follow one of the non-standard build processes that are documented after the Quick Install section.
This Quick Install section describes how to perform a standard build and installation of Squish. It covers the most common cases and is the easiest way to install Squish apart from simply installing a binary package.
For a standard build and installation, certain requirements must be met. Some of these requirements concern the Qt library that Squish itself is built with, and some concern the scripting languages you want to be able to use with Squish. Note that the reason JavaScript isn't mentioned is that Squish comes with its own built-in JavaScript interpreter and so does not depend on a third-party interpreter.
Qt 3.1.0 or greater, or any Qt 4 version, must be available.
Qt must be configured and built with support for threads. (This is the default for Qt 4.).
Qt must be configured and built as a shared library.
If you want to use Python as a scripting language for test scripts, then you must have Python 2.2.0 or any later Python 2.x version installed. (Python 3 is not currently supported.)
If you want to use Tcl as a scripting language for test scripts, then you must have Tcl 8.0 or greater installed.
If you want to use Perl as a scripting language for test scripts, then you must have Perl 5.8, 5.9, or 5.10 installed.
![]() | Qt 4-specific |
|---|---|
If you want to use Qt 4, then you must either have built it with
|
![]() | Mac OS X-specific—Xcode Required |
|---|---|
If you want to build Squish on Mac OS X you must install Xcode—this will provide the compiler and related development tools. |
If you want to use Python, Perl, or Tcl for your test scripts, see the following tables regarding what you need to install and where to get it for your platform and scripting language.
| Language | Windows |
| Python | We recommend installing the standard Python package available at http://www.python.org/download/releases/2.6.2/ or a more recent version from that site. Download the “Windows x86 MSI Installer”—which works on all Windows machines—unless you know for certain that your machine uses an 64-bit processor, in which case download the “Windows AMD64 MSI Installer”. |
| Tcl | We recommend installing ActiveState's Tcl build. You can
download it from http://www.activestate.com/activetcl/downloads/. It is supplied as a
Windows setup program. If you run this and accept all the default
settings it will be installed in C:\Tcl.
|
| Perl | We recommend installing ActiveState's Perl package. You can
download it from http://www.activestate.com/activeperl/downloads/. It is supplied as
an MSI installer—with versions for 32-bit and 64-bit
processors. If you run the installer and accept all the default
settings it will be installed in C:\Perl.
|
| Language | Linux/Unix |
| Python | The Python interpreter executable must be in the
PATH. Most Unixes already have Python pre-installed,
but if it isn't, a package should be available from your system's
package management tool, or you can download a version from
http://www.python.org/download/releases/2.6.2/. Note that if
you install a package, you must install the -dev or
-devel version, since
Squish needs to access the header files when it is built.
|
| Tcl | Most Unixes already have Tcl installed,
but if it isn't, a package should be available from your system's
package management tool, or you can download a version from
http://www.activestate.com/activetcl/downloads/. Note that if
you install a package, you must install the -dev or
-devel version, since
Squish needs to access the header files when it is built.
|
| Perl | The Perl interpreter executable must be in the
PATH unless you specify a location for it using the
--with-perl
configure switch.
Most Unixes already have Perl pre-installed,
but if it isn't, a package should be available from your system's
package management tool, or you can download a version from
http://www.activestate.com/activeperl/downloads/. Note that if
you install a package, you must install the -dev or
-devel version, since
Squish needs to access the header files when it is built.
|
| Language | Mac OS X |
| Python | A pre-installed version of Python is provided with Mac OS X—this includes the headers and is sufficient for Squish's needs. |
| Tcl | A pre-installed version of Tcl is provided with Mac OS X—this includes the headers and is sufficient for Squish's needs. |
| Perl | A pre-installed version of Perl is provided with Mac OS X—this includes the headers and is sufficient for Squish's needs. |
If you want to use Squish to test Qt 3.x applications, see Installation for Testing Qt 3.x Applications (Section 3.1.2.3). If you want to test Qt/Embedded 2.3 applications, see Installation for testing Qt/Embedded 2.3 applications (Section 3.1.2.4). Qt Embedded (previously QtopiaCore and Qtopia 4.x)-specific instructions can be found in Installation for testing of Qt/Embedded, QtopiaCore and Qtopia 4.x applications (Section 3.1.2.5).
Some of Squish's components must use the same Qt library as the application you want to test. If the Qt library your application uses does not fulfill the requirements above (i.e. it is not a shared, multi-threaded Qt library), you must do a split build of Squish (see Installation for testing with a single-threaded Qt library (Section 3.1.2.6) and Installation for testing with a static Qt library (Section 3.1.2.7)).
There are no additional requirements if you want to use JavaScript as a
scripting language for test scripts: a small JavaScript interpreter is
built into Squish. The JavaScript interpreter is automatically built
unless JavaScript support is switched off using the
configure program's
--disable-js switch; see Configure Switches (Section 3.1.2.1.1).
Squish has been tested on a wide variety of Windows and Unix-like systems and with several different compilers. In the case of Windows, Squish has been tested on all modern versions (Windows 2000, Windows XP, Windows Vista, and Windows 7), with Microsoft® VC++ 6 through 10, and with Intel C++ 7. For Unix-like systems, Squish has been tested on all modern versions of Mac OS X with gcc; on AIX 6.1 with xlC 9; on HP-UX 11.11 with aCC and gcc; on IRIX 6.5 with gcc and MIPSPro C++; on Linux with gcc and Intel C++ 7; on SUN Solaris 8 with gcc and SunCC; and on FreeBSD 6 with gcc.
The operating system versions and compiler versions mentioned here are not comprehensive, so if your particular setup isn't mentioned, Squish may well run perfectly well on your system—you can always contact support to ask whether your particular operating system/compiler combination is supported.
For ease of explanation, we will assume that you unpacked the Squish source into one of the directories below, depending on the platform you are using.
Windows |
|
Linux/Unix/Mac OS X |
|
You can of course install Squish anywhere on your machine, including a
local install (e.g., somewhere in your HOME directory).
Of course, if you don't have Administrator/superuser access rights you
will have to do a local install. If you don't use one of the directories
shown in the table above, simply change the directory to the one you
do use, when following the instructions that follow.
The first step is to ensure that you have a license key. Download the
file called squish-3-license from the download area
where you obtained your Squish package. (This key is valid for both
Squish 3 and Squish 4.) Copy (and rename) this file as
follows:
Windows |
|
Linux/Unix/Mac OS X |
|
If %HOMEPATH% is not defined on your version of Windows,
use %USERPROFILE% instead. Although we have assumed the
use of the default location (i.e., %HOMEPATH% or
$HOME), it is possible to store the license file in
another directory by setting the SQUISH_LICENSEKEY_DIR
environment variable. (See Environment Variables (Section 16.5).)
Notice the change of name to include a leading period. Alternatively, you can enter the license key contained in the file when configure (or the GUI setup application) asks for it.
![]() | Building Squish for Other Users |
|---|---|
If you build Squish for another user, you must make sure that each
user copies the license file into their own
|
Now Squish is ready to be configured according to your system's
settings. On Windows you must be in a console window (sometimes call the
Command Prompt or MS-DOS Prompt), on Mac OS X in a
Terminal.app window, and on other Unix-like
systems in a shell window such as an xterm. (Note that for Unix-like
systems we show $ as the prompt; it may differ on your
system, but that doesn't matter.)
Start by changing to Squish's installation directory.
Windows |
|
Linux/Unix/Mac OS X |
|
Now run the configuration script:
Windows |
|
Linux/Unix/Mac OS X |
|
The configure script searches for your C++
compiler, the Qt libraries that Squish depends on, the interpreters
and header files for the third-party scripting languages Squish
supports—Python, Perl, and Tcl—and other system components that
Squish may need, such as the Java runtime environment. The output
indicates which compiler has been detected. If you are testing Qt
applications, you should use the same compiler for Squish that you
used to build Qt (if you built it yourself), and for your applications.
If you want to force configure to use a
different compiler from the one it detected, set the CXX
environment variable to the executable of the compiler you want Squish
to use, as the following examples illustrate.
Windows | If configure detected MSVC++ but you want to use Intel C++, run configure like this:
|
Linux/Unix | If configure detected SunCC on Solaris, but you want to use gcc, run configure like this:
|
Mac OS X | If configure detected the default gcc version, but you want to use gcc 3.3, run configure like this:
|
Now configure asks you to run the Squish build tool to compile Squish.
Windows |
|
Linux/Unix/Mac OS X |
|
Building Squish can take quite a bit of time, since as part of the process the build tool also creates wrappers for the Qt library. As the build process progresses you will probably see a lot of warnings from the squishidl (Section 16.4.3) tool. It is safe to ignore these warnings.
Once the build process has finished, Squish is installed. The binaries and libraries are in the following directories:
Windows |
|
Linux/Unix/Mac OS X |
|
You might want to add the bin directory to
your PATH environment variable so you can invoke the
Squish tools without specifying their path. How this is achieved
depends on the platform.
Windows | Open the advanced system settings in the Windows
control panel and append |
Linux/Unix | Edit |
Mac OS X | Edit The Classic
IDE itself is an application bundle
( |
When invoked, configure tries to automatically detect your system's configuration system and the optimal configuration for Squish. In some cases, the results of the automatic detection or the defaults Squish uses do not match what you want. In these situations it is possible to override the detected and default settings by passing various command line options to configure.
Here are a few examples:
--disable-examples | See Partial Build for a complete explanation |
--with-tclconfig=/usr/lib/tcl8.3 |
Tells configure which version of Tcl you want
to use by specifying the path to the version-specific
|
--with-pydir=C:\Python26 |
Tells configure which directory contains the
Python executable, e.g., on Windows, the directory containing
|
--with-qtdir=C:\Qt\4.7.0 |
Tells configure where the
version of Qt you want to use is installed, overriding the
|
--enable-64bit | Forces a 64-bit build on platforms where this is supported |
For a complete list, execute configure --help on
the command line or see configure (Section 16.4.10) in the reference
manual.
By default, configure builds all the components that it can find. However, in some cases it may be desirable to only build those components that you actually need. You might want to minimize the components built because:
you want to produce a distributable installation that requires a minimal runtime installation on the target machine, and only the essential execution tools, like the Classic IDE, on the tester's machine;
you want to build with Qt libraries that have a different configuration from the Qt libraries needed by Squish itself, such as the configurations described in Installation for testing with a single-threaded Qt library (Section 3.1.2.6) and Installation for testing with a static Qt library (Section 3.1.2.7).
You can do a partial build by setting particular command line switches for configure that can be used to exclude (or include) various Squish components.
Squish can be told to build a particular component (providing it can
find it) by using
--enable-component and replacing
component with the name of the
component you want to build. Similarly, Squish can be told
not to build a particular component by using
--disable-component and again,
replacing component with the name
of the component—in this case of the one you don't want Squish
to build. You can use as many enable and disable command line switches
as you need. The components that you can choose to enable (if available)
or disable are listed below.
all | use this to enable or disable all Squish's components—this is enabled by default which is why the build system builds everything it can find by default |
server | the squishserver application (needed to run tests)—this is built by default |
runner | the squishrunner application (needed to run tests)—this is built by default |
ide | the Classic IDE (convenient for creating tests, especially if you don't use the New IDE, but not essential, and not necessary if you use the new IDE)—this is built by default |
explorer | the wrapper explorer (used for looking into wrapped libraries)—this is built by default |
idl | the IDL compiler (needed for generating wrapper libraries)—this is built by default |
wrappers | Squish's framework wrapper libraries—this is built by default |
examples | the example applications and their tests (useful for following the tutorial and includes the examples used in the manual)—these are built by default |
64bit | support for 64-bit applications |
kde-support | support for KDE applications |
pure-qt4 | if enabled, tells Squish not to use Qt 3 support when testing Qt 4 applications |
tk | basic Tk testing |
For instance, if you don't want to build Squish's examples, you could configure and build Squish like this:
configure --disable-examples build
You can combine these switches freely within the constraints of internal
dependencies. This is where the all component comes in
handy:
configure --disable-all --enable-server --enable-wrappers
This disables every component except for the server and the wrapper libraries. This might be useful in scenarios where one machine runs the squishserver, and other machines run the squishrunner.
When configure is run, it will output the
configuration it creates—based on the components it automatically
detects, but respecting any command line switches we have used to
override the automatic detection—into the files
config.h and Build.conf.
The config.h file is included with Squish's source
code files, and the Build.conf file is used as an
input file for the build tool. If the
automatic detection produced unsatisfactory results, you could choose to
modify these files before running the build
application. The variables written to Build.conf
can easily be changed, without needing to manually edit the file. This
is achieved by specifying arguments of the form
VARIABLE=value or
VARIABLE+=value at the
configure command line. These arguments will
replace (if you use =) or extend (if you use
+=), the named variables.
Here is an example that replaces a variable's value with a new value; in this case changing the default optimization flag:
configure "CXXOPT=-O1"
And here is another example, in this case we extend the values stored by
two variables—the effect of this is to change the
gcc compiler's default mode of operation, forcing
it to do a 32-bit build on a 64-bit system:
configure "CXXFLAGS+=-m32" "LFLAGS+=-m32"
Testing a Qt 4.x application that does not use the Qt 3.x support functionality (i.e., a “pure” Qt 4.x application), requires us to do a split build of Squish. (This is necessary because Squish itself uses the Qt 3 compatibility so that it can test both Qt 3 and Qt 4 applications.)
A split build means that you must compile the components that come in direct contact with the AUT using your pure Qt 4.x library. The rest of Squish can be compiled with either Qt 3 or with a Qt 4 installation that includes the Qt3Support module.
Performing a split build requires you to run both configure and build twice: the first time to build the parts that will use the pure Qt 4 library and the second time to build the parts that require Qt 3, or Qt 4 with Qt3Support.
Here is a very basic example that assumes Squish has been unpacked twice, each time into a different directory. One directory will be used for the pure Qt 4 parts, and the other will be used for the Qt 4 with Qt3Support (or just Qt 3 if preferred) parts. For Unix-like systems, we have assumed a username of “user” which must be changed to your actual username.
Step 1 of 6
First unpack the Squish tools source package, then rename its
directory (e.g., to C:\Squish-Qt4). Then unpack
the Squish source tools package a second time,
and again rename its directory (e.g., to
C:\Squish-Qt4-and-Qt3).
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Linux/Unix |
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Mac OS X |
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For the purposes of this example, we have assumed that the pure Qt 4 (used by your AUTs) and the Qt 4 with Qt3Support (needed to build many of Squish's components) are installed in the directories listed below. The directory names don't matter—all that matters is that you have a pure Qt 4 installation in one directory, and a Qt 4 with Qt3Support (or Qt 3) installation in a separate directory.
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Mac OS X |
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Step 2 of 6
Next, we build those parts that only require a pure Qt 4 installation—the IDL compiler, the Qt wrappers, and the examples. These are all built using the pure Qt 4 library:
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Linux/Unix |
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Mac OS X |
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Once configure has finished, it is wise to
verify that the configuration log output includes the line
Checking Qt version ......
4.x where x
is the Qt 4 release you are using.
Step 3 of 6
Now build the wrappers and the examples using the pure Qt 4 installation:
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Linux/Unix/Mac OS X |
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Step 4 of 6
Now change to the directory of the second Squish installation, and make configure use the Qt 4 with Qt3Support (or Qt 3) installation, and select the remaining components to be configured and built:
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Linux/Unix |
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Mac OS X |
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Step 5 of 6
Now that the rest of the components are configured, we can build them:
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Linux/Unix/Mac OS X |
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This second build compiles another set of binaries, but there is one part missing from this build: the registration of the Qt wrapper. Normally this is done automatically, but when the split build was performed the tool for registration (squishrunner) was missing at the point when the wrapper was built (because we had disabled it). This can be solved by rebuilding the target like this:
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Linux/Unix/Mac OS X |
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If you want to, you could even perform the above steps on different machines, if you prefer to execute the tests remotely.
Step 6 of 6
The last step necessary to complete the split build is to copy over the required files which were built in the pure Qt 4 directory over to your Qt 4 with Qt3Support (or Qt 3) build directory:
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Now, the build in your Qt 4 with Qt3Support directory (or Qt 3 directory) is fully usable for creating and running tests for applications that link against a pure Qt 4.x library.
To test applications that are built against Qt 3.1 or later it is possible to use a suitable Squish binary package matching your Qt version, or if one isn't available, to do a standard build. This means that as long as you are using Qt 3.1 or later you can just build Squish normally using the Quick Install (Section 3.1.2.1) procedure.
Testing a Qt 3.0 application requires a split build of Squish—but this is not necessary for Qt 3.1 or later for which the standard build works fine. But for Qt 3.0 only, you must compile the components that come in direct contact with the AUT using the same Qt 3 library you use to build the AUT. The rest of Squish must be compiled with a separate version of the Qt library, either Qt 4 with the Qt3Support module (or with Qt 3.1 or later).
A split build means that you must compile the components that come in direct contact with the AUT using your Qt 3.0 library. The rest of Squish can be compiled with either Qt 3 or with a Qt 4 installation that includes the Qt3Support module.
Performing a split build requires you to run both configure and build twice: the first time to build the parts that will use the Qt 3 library that your AUT uses, and the second time to build the parts of Squish that require Qt 4 with Qt3Support (or Qt 3.1 or later).
Here is a very basic example that assumes that the Squish tools package has been unpacked twice, each time into a different directory. One directory will be used for the Qt 3 parts, and the other will be used for the Qt 4 with Qt3Support (or just Qt 3.1 if preferred) parts. For Unix-like systems, we have assumed a username of “user” which must be changed to your actual username. We have assumed that the Squish tools package has been unpacked twice, and each time had its directory renamed so that you now have two identical Squish directories with the following names:
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Linux/Unix |
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Mac OS X |
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We also assume that Qt 3 and Qt 4 with Qt 3 support are installed in the directories listed below. (Naturally, it doesn't matter what directories are used, so long as you adapt the instructions to match.)
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Linux/Unix |
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First, build just the server, IDL compiler, the Qt wrappers, and the examples, using Qt 3:
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Linux/Unix |
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Mac OS X |
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Once configure has finished, it is wise to
verify that the configuration log output includes the line
Checking Qt version ......
3.x where x
is the Qt 3 release you are using. Now build the wrappers and the
examples using the Qt 3 installation:
Windows |
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Linux/Unix/Mac OS X |
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Now change to the directory of the second Squish installation, and make configure use the Qt 4 with Qt3Support (or Qt 3.1 or later) installation, and select the remaining components to be configured and built:
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Linux/Unix |
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Mac OS X |
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Now that the rest of the components are configured, we can now build them:
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Linux/Unix/Mac OS X |
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This second build compiles another set of binaries, but there is one part missing from this build: the registration of the Qt wrapper. Normally this is done automatically, but when the split build was performed the tool for registration (squishrunner) was missing at the point when the wrapper was built (because we had disabled it). This can be solved by rebuilding the target like this:
Windows |
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Linux/Unix/Mac OS X |
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If you want to, you could even perform the above steps on different machines, if you prefer to execute the tests remotely.
Here is a very brief summary of an example usage of this setup on a
Unix system. Apart from the different path names, the approach is the same
on Windows. We will assume an AUT with the path
/opt/ourcompany/ourapp.
/home/user/squish-qt3/bin/squishserver & /home/user/squish-qt3/bin/squishserver --config addAppPath /opt/ourcompany
At this point you could verify that the application will indeed be found in the given path:
/home/user/squish-qt4-and-qt3/bin/squishrunner --info applications
The name of your application should be printed out—possibly along with the names of any other applications that you have registered with Squish.
Now run the New IDE (assuming that you have installed it; see Installing the New IDE (Section 3.2)):
/home/user/squishide/squishide
This will automatically start and stop a local squishserver as needed. (This behavior is controlled by the Remote Testing setting. To change it click |, then click the item's triangle to expand it, and then this item's item to show the Remote Testing pane. The checkbox should be checked.)
If using the Classic IDE, it can be run from the Squish tools' directory:
/home/user/squish-qt4-and-qt3/bin/squish
Just like the New IDE the Classic IDE should automatically start and stop a local squishserver as needed. (This behavior is controlled by the Preferences setting. To change it click |. The checkbox should be checked.)
All that's left, before you can start creating new test cases, is the creation of a new test suite and the selection of ourapp in the suite's settings dialog.
Unpack Squish into two directories, e.g.
/usr/local/squish-desktop,
/usr/local/squish-embedded.
The squish-desktop directory will be used to build
the client-side parts of Squish. For this we need Qt version 3.1.x or
higher (X11 version), with thread support switched on. For the rest of
the example, we assume the use of Qt 3.2 installed in
/usr/local/qt32.
The squish-embedded directory will be used to build
the parts of Squish that hook into the AUT, as well as the
squishserver. For this build we need Qt/Embedded version 2.3.x, that
has been compiled with thread support switched on and built as a shared
library. The command line, with the parameters that must be passed to
configure, should look something like this:
$ ./configure -depths 8,16,32 -qvfb -debug -thread -shared
For the rest of the example we assume that Qt/Embedded is installed in
the directory /usr/local/qt23embedded.
First we build the desktop version of Squish. Change into the
directory /usr/local/squish-desktop and build it
normally, linking against Qt 3.1.x or higher (see the Quick Install (Section 3.1.2.1) for a more detailed description):
$ cd /usr/local/squish-desktop $ ./configure --with-qtdir=/usr/local/qt32 $ ./build
Next we must build the Qt/Embedded version that hooks into the AUT and
the squishserver. For this, change to the
/usr/local/squish-embedded directory and configure
Squish with everything disabled except the server, the wrappers, and
the IDL compiler—and also with the examples so that we have a small
program for testing:
$ cd /usr/local/squish-embedded $ ./configure --with-qtdir=/usr/local/qt23embedded --enable-debug \ --disable-all --enable-server --enable-wrappers --enable-examples \ --disable-tk --enable-idl
(We've escaped newlines to make the command line fit better on the page, but it can be entered as a single line if preferred.)
Once this second configuration is complete, we can build the Qt/Embedded version of Squish:
$ ./build
That's all that we need to do to prepare for testing Qt/Embedded applications.
Now we can start with an initial test of a Qt/Embedded application. First we must add the AUT path of the application we want to test to the squishserver. For this example we will use the Qt 3 addressbook example:
$ /usr/local/squish-embedded/bin/squishserver \ --config addAppPath /usr/local/squish-embedded/examples/qt3/addressbook
(We've escaped newlines to make the command line fit better on the page, but it can be entered as a single line if preferred.)
Now we can start the Qt Virtual Framebuffer; it might be more convenient to do this in a separate shell window:
$ /usr/local/qt32/tools/qvfb/qvfb -width 1280 -height 1024 &
Next, set the QTDIR environment variable to the directory
where your version of Qt/Embedded 2.3.x is installed, and start the
squishserver:
$ export QTDIR=/usr/local/qt23embedded $ /usr/local/squish-embedded/bin/squishserver
Now, open another shell window, from which you can start the New IDE (assuming that you have installed it; see Installing the New IDE (Section 3.2)):
$ /usr/local/squishide/squishide
Alternatively, you could use the Classic IDE:
$ /usr/local/squish-desktop/bin/squish
If you have installed the New Squish IDE it can be run as:
$ /usr/local/squish-desktop/bin/squishide
Once the Squish IDE has started, open the example test suite,
/usr/local/squish-embedded/examples/suite_addressbook/suite.conf.
You must also tell the Squish IDE to connect to the squishserver we started, rather than starting one of its own. The required setting is the same for both the Classic and New IDEs, but is set differently for each one.
For the New IDE, click |, then click the item's triangle to expand it, and then this item's item to show the Remote Testing pane. Make sure that the checkbox is unchecked, and that the Host is set to “localhost” (or to “127.0.0.1”), and that the Port is set to “4322”.
For the Classic IDE, click |. Make sure the checkbox is unchecked and that the squishserver host is set to “localhost” (or to “127.0.0.1”), and that the squishserver port is set to “4322”.
(See Distributed Tests (Section 16.1.2) for more details about local and remote squishservers.)
Finally we must also tell Squish to start our AUT with the
-qws argument. To do this using the New IDE, click the
toolbar button, and in the
Application Under Test (AUT) section, enter “-qws” in the
Arguments line editor. And for the Classic IDE,
click | and enter
“-qws” in the Arguments line editor.
Now you can run tests or record them, as described in the User Guide (Chapter 14). You will see that the AUT (address book example), which is compiled as a Qt/Embedded application, opens up in the Qt Virtual Framebuffer and you can record events and replay the test cases in there.
The installation procedure for building Squish with a cross-compiled
Qt/Embedded 2.3.x is almost identical to the procedure for Qt/Embedded
with the Qt Virtual Framebuffer. The only differences are the use of a
different squishidl and the setting of the XCXX
environment variable, specifying the cross compiler.
Make sure that the cross compiled Qt 2.3.x/Embedded is built as a shared
library with thread support switched on. For the rest of the example we
assume it is installed in
/usr/local/qt23xcompiled.
After you have built Squish with the desktop version of Qt, copy the
squishidl tool over and set the LD_LIBRARY_PATH
variable to Qt's library path, if the library is not found
automatically.
$ cd /usr/local/squish-embedded $ mkdir bin $ cp /usr/local/squish-desktop/bin/squishidl bin/ $ export LD_LIBRARY_PATH=/usr/local/qt32/lib
Note that the squishidl tool is needed only at compile-time; it is not used at run-time during the test.
Next configure the embedded build. You must set the environment variable
XCXX to the cross-compiler you are using. This time we
also disable the squishidl tool. (We copied this tool in the
previous step.)
$ XCXX=arm-linux-g++ ./configure --with-qtdir=/usr/local/qt23xcompiled \ --enable-debug --disable-all --enable-server --enable-wrappers \ --enable-examples --disable-tk
(We've escaped newlines to make the command line fit better on the page, but it can be entered as a single line if preferred.)
Now that the configuration is complete we can do the build:
$ ./build
This will build the cross-compiled version of Squish.
This is essentially the same as when we use the frame buffer, only this time we must start the squishserver on the device itself and enter the device's IP address, instead of “localhost”, as the Host (New IDE) or squishserver host (Classic IDE) in the Squish IDE's Remote Testing settings (New IDE) or Preferences dialog (Classic IDE).
To avoid problems during testing we recommend verifying the correctness
of your Qt and AUT setup prior to test execution. For example, is the
QTDIR environment variable pointing to the Qt
installation directory (it must be set prior to launching the
server)? And can you successfully run the AUT standalone?
In general, the build instructions used for a build against Qt/Embedded 2.x, apply to QtopiaCore and therefore to Qtopia 4.x as well. It's mainly the changed directory layout between the two versions that makes a difference for our purposes.
To build the parts of Squish that hook into the AUT, unpack the source package into a directory, change to that directory and use configure to specify the location of the QtopiaCore installation. For example:
$ ./configure --with-qtdir=/home/user/qtopia-build/qtopiacore/target \ --disable-all --enable-server --enable-examples --enable-idl \ --enable-wrappers --enable-pure-qt4
(We've escaped newlines to make the command line fit better on the page, but it can be entered as a single line if preferred.)
Here we have used the --with-qtdir switch to specify
the location of the QtopiaCore installation, i.e., to the directory that
contains the lib directory that contains the QtCore
library (lib/libQtCore.so).
Once configure has finished, we can do the build.
$ ./build
This will build bin/squishserver and most importantly the QtopiaCore-specific wrapper library. The client side tools (e.g. squishrunner and the Classic IDE) can either be obtained by compiling a source package against a Qt/X11, Qt/Win, or Qt/Mac installation, or by installing a pre-built binary version of Squish.
A cross-compilation is performed when building software on a local host system that will later be run on a target system that has a different architecture. This is a common requirement when building software for special purpose hardware that is too limited in terms of CPU, memory or tools, to be used as a development platform itself.
Part of the build process requires the execution of the squishidl (Section 16.4.3) tool that scans the Qt header files to provide script bindings for the scripting languages that Squish supports. The tool must be run on the host system and therefore it must be built with a native compiler. This is done in the first phase:
Unpack a Squish source package into a directory such as squish-desktop. Change the directive
#if 0 // enable for cross-compilations
in src/idl/cpp/cppinput.cpp (at around line
1160) to read
#if 1
Then run configure and build the squishidl tool:
$ ./configure --with-qtdir=</path/to/desktop/qt> --disable-all --enable-idl $ ./build
This will build the squishidl tool in the
bin directory.
For the second phase—the actual cross-compilation—perform the following steps:
Unpack the source package in a different directory, such as squish-embedded. Use a text editor to
create a shell script called squishidl in the
bin directory that has the
following content:
SQUISH_DESKTOP=/path/to/squish-desktop
LD_LIBRARY_PATH=${SQUISH_DESKTOP}/lib:${LD_LIBRARY_PATH}
export LD_LIBRARY_PATH
${SQUISH_DESKTOP}/bin/squishidl "$@"
Make the shell script executable by executing chmod +x bin/squishidl. You can test whether this wrapper around the real tool is working by executing ./bin/squishidl --help.
Now, ask the AUT's developers which cross-compiler they use for
application development. Specify the cross-compiler's path for the
configure program by setting the XCXX
environment variable, and tell configure to build
only those components that need to be installed on the target:
$ ./configure --with-qtdir=/path/to/qt-embedded --disable-all \ --enable-server --enable-wrappers --enable-pure-qt4
(We've escaped newlines to make the command line fit better on the page, but it can be entered as a single line if preferred.)
Once the configuration has completed, start the build—this may take a few minutes:
$ ./build
Once the executables and libraries are built, the easiest next step is
to copy the bin/, lib/, and etc/ directories (including their contents)
to the target device.
If you would rather only copy the minimum amount of files possible to
the target device, there are two possible scenarios. If you want to
launch the AUT through the Squish IDE you only need to copy
bin/squishserver,
bin/isstaticapp, and
lib/_squishserver. Or, if you want to launch the
AUT manually (e.g., with the squishserver on a separate PC), you only
need to copy bin/startaut,
lib/libsquishqtwrapper.so, and
lib/libsquishhook.so.
The Qt directory in your build environment is likely to differ from that
used by the target system. As the executables use Qt themselves they
need to be told where to find it. That can be accomplished by adapting
the LibraryPath variable in
etc/paths.ini.
In addition, Squish might need to be told where to look for the Qt libraries used by the application. This may be the same set as those used by the tool itself but could be different. By default Squish will look in the directory that is was told about during the configuration of the build system. There are two ways to tell it about the path on the target system:
Set the environment variable SQUISH_LIBQTDIR to Qt's
lib/ directory before starting the
squishserver. (See also, Environment Variables (Section 16.5).)
Add an entry like
UserQtLibDirectory="</path/to/qt/lib>"
to the [General] section of the
etc/squish.ini file.
By default Squish expects the Qt library's unversioned files
libQtCore.so and libQtGui.so
to be installed. These are typically used for development purposes.
However, the target system might only have the versioned runtime library
libQtCore.so.4 installed. It is possible to modify
the build system to expect only the latter (contact support for help
on that), but there is a simple alternative. Create the same symlinks
that you will find on your computer by executing the following commands
(changing the paths to the ones that are correct for your system):
$ ln -s /path/to/qt/lib/libQtCore.so.4 /path/to/qt/lib/libQtCore.so $ ln -s /path/to/qt/lib/libQtGui.so.4 /path/to/qt/lib/libQtGui.so
The easiest approach is to link the AUT and all of Squish to the same Qt library. If it is possible to link your AUT to a shared, multi-threaded Qt library, we recommend using this for both Squish and your AUT. Any other Qt configuration settings, (STL, etc.) don't matter.
If you don't want to use a multi-threaded Qt library for your AUT, you can use one Qt library for your AUT and a different one for Squish (some parts of Squish, mainly the squishserver and the squishrunner, require a multi-threaded Qt library).
However, the parts of Squish that hook into your AUT (Squish's qtwrapper, hook, and object model libraries), must be built against exactly the same Qt library as your AUT. Also make sure that the same C++ compiler is used. The other Squish tools can be linked with any Qt library.
So in order to support a single-threaded Qt library, you must perform a split build of Squish, i.e., build some parts against a multi-threaded Qt library and some parts against the single-threaded Qt library that your AUT uses.
![]() | Windows-specific |
|---|---|
If you want to use a single-threaded Qt library on Windows, please take a look at Q: 19.1.6. |
For example, suppose that the single- and multi-threaded Qt libraries are in the following locations:
Windows |
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Linux/Unix |
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Mac OS X |
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The first step is to compile only the multi-threaded parts of Squish by running configure, and disabling everything except for the server and runner:
Windows |
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Linux/Unix |
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Mac OS X |
|
The second step is to compile the remaining parts of Squish with the single-threaded Qt by running configure again, this time disabling only the server and the runner:
Windows |
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Linux/Unix |
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Mac OS X |
|
Make sure that the AUT is linked against exactly the same single-threaded Qt library as you have used for building the single-threaded parts of Squish. If in doubt, use one of the following tools to verify the correct linkage:
Windows | Dependency Walker (depends.exe) |
Linux/Unix | ldd or chatr |
Mac OS X | otool |
If you want to link the AUT against a static version of Qt, it may work—at least in some cases, and on some Unix variants— but it is not recommended. We only mention it here because some customers have had some success running Squish tests with a statically linked AUT—especially with Qt 3—but not with recording, since that isn't possible at all.
![]() | Don't Use Static Qt Libraries |
|---|---|
We recommend using a dynamic (shared) Qt library for both recording and running tests. Running tests using a static Qt library might work with some versions of Qt on some Unix variants, but this is not officially supported. |
For recording test cases, the application must be linked against a dynamic Qt library—recording will not work with a static Qt library. For running tests, you can try linking the application against a static Qt library. On Windows and on Mac OS X this simply won't work, so the AUT must always be linked against a shared Qt library. For some Unix variants, such as Linux and Solaris, running tests using a static library might work, for example, with Qt 3 and with early Qt 4 versions, but is much less likely to work with up to date Qt 4 libraries.
If you want to try running tests on Unix using a statically linked
application, there is one important requirement. When linking the
application, its symbols must be exported so that Squish can hook into
the application. To do this using the gcc
compiler, for example, specify -rdynamic on the link
line. This switch is harmless, so you can leave it in permanently and
ship the application linked this way. On some operating systems (e.g.,
Solaris) all the application's symbols are exported by default, so no
special linker switch is necessary. In this case the configuration of
the static Qt library doesn't matter at all.
If you want to use Squish with a renamed Qt 3 library, you must use
additional options to configure. On Unix and
Mac OS X you must use the -with-qtlibname=<renamed
Qt library>.
On Windows, you must specify three options (you must specify all three options, even if one of the libraries is not renamed; in which case, just specify the original version):
--with-qtdllname=<path to Qt>/bin/<renamedqt-mt.dll>
--with-qtlibname=<path to Qt>/lib/<renamedqt-mt.lib>
--with-qtmainlibname=<path to Qt>/lib/<qtmain.lib>
With the option --with-qtdllname you must specify the
path to the renamed Qt DLL, with --with-qtlibname you
must specify the path to the renamed Qt import library, and with the
option --with-qtmainlibname you must specify the path
to the renamed qtmain.lib library.
The renamed Qt DLL and import library should contain the characters
mt if you have a multi-threaded Qt library.
configure uses this to detect if the Qt
library is mult-threaded or single-threaded. If you don't follow this
convention, the automatic detection fails and some parts of Squish are
incorrectly disabled.
Once you have completed the build steps described in the previous section you have a system ready to use on the local machine. You may repeat these steps for licensed users on as many machines as you like. (Squish is normally licensed per user rather than per machine, so one licensee can install Squish on all the machines they use.)
This section is for users or system administrators that wish to distribute or share a build performed on one machine to a different location or for users on other machines. If access to a local installation is all you need, you can safely skip the rest of this section and proceed to the Installing the New IDE (Section 3.2) section, and then to the chapters about using Squish, starting with Squish Concepts (Section 4.1) if you are new to Squish.
There are many reasons why you might want to reuse the built executables and libraries—for example:
Division of labor between developers or system administrators (who will build Squish) and testers (who will use Squish).
Separation between machines used for product development and machines used specifically for testing.
Reduced maintenance work required when upgrading the software.
Saving time by doing a single compilation and distributing the results.
Saving disk space since only the executables and their supporting libraries need to be distributed, not the entire source code.
After completing the build, the distributables can be found in the
top-level bin, lib, and
etc directories. The bin
directory contains the executables (and some supporting
.dll files on Windows), while other supporting
libraries and script files are in the lib directory.
The etc directory is used to hold installation
configuration files—user specific settings are stored elsewhere, as
explained shortly. Here is the list of all the files that
comprise the Squish toolset (including those needed by the New IDE).
We have used wildcard syntax to indicate multiple files where
appropriate.
Windows |
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Linux/Unix/Mac OS X |
|
Notice that the wrapper library and wrapper descriptors have been
specified using a wildcard (*) because there may be several
of these depending on the toolkits you built Squish to make use of
(e.g., Qt, Java, etc.).
To distribute the build to another location on the same machine, or on a
different one, just copy over all the files (or only those in the groups
required), from the three directories listed above. The original
build path is hard-coded into the binaries, but they will still
work in a different location. To enable the executables to locate the
libraries and other files that they depend on, it is important that the
relative positions of the files remains the same. This means that you
can copy the files from the bin,
lib, and etc directories, to
whatever directories you want, providing that the
relative paths between the files remain the same,
i.e., the directories used to store the files must have the same parent
directory.
For example, if you copied the bin directory's
files to the directory C:\tools\squish\executable,
then the companion files from the lib, and
etc directories must go in
directories under C:\tools\squish, such as
C:\tools\squish\library and
C:\tools\squish\configuration.
When Squish hooks into the AUT, it loads the Qt library. The Qt
library (with the full path) is hard-coded into the binaries. If the Qt
library is in a different location on the target machine, you must set
the environment variable SQUISH_LIBQTDIR to point to your
Qt library's lib directory. (See also, Environment Variables (Section 16.5).)
To allow all licensed users to access Squish from a shared network
location, make the bin, lib,
and etc directories accessible to them. This can be
done via a share on Windows or via an NFS mount on Unix, for example. As
mentioned earlier, the bin,
lib and etc directories must
all share the same parent directory.
User-specific settings are stored locally on a per-user basis in the
application data directory on Windows
(%APPDATA%\froglogic\Squish), or the
$HOME/.squish directory on Unix and Mac OS X.
Squish is provided in a package that once downloaded, must be unpacked and set up before Squish can be used. The package can be unpacked into any directory you like, and you can move this directory to a different location later on if you want to. However, it is important that you do not change the structure of the directories and files that have been unpacked.
Before running Squish for the first time you must run the setup program to ensure that Squish works correctly for your system, and respects your preferences. The setup program is located in the unpacked package's root directory, and can be started by double-clicking it in Finder. The setup is a wizard-style application that takes you step by step through the Squish set up process.
The first page is the welcome page. Read through it and press to get to the next page.
On the second page you must enter your Squish license key. You can
find the license key in your download account in a file called
squish-3-license. (This license file is valid for
both Squish 3 and Squish 4.)
If you already have a previous Squish installation on your computer, the license key used previously will be shown in the input field. If the license key is blank, or if you have a new license key (for example, the old one was for an evaluation version and you've now bought a license), enter the license key here exactly as it appears in the license key file, including any dashes.
Click the button. If there are any problems with the license (for example, if it has expired or is malformed), then a message box will be shown, explaining the problem.
The next page is the license agreement. Please read carefully through the license text and choose if you accept the terms of license. You can only proceed to the next step of the installation if you accept the terms of the license.
Test scripts in Squish are written in standard scripting languages such as JavaScript, Python, Perl, and Tcl. On the next page of the wizard, you can choose your preferred scripting language. This setting does not stop you from using any scripting language that Squish supports—it merely makes the language you set here the pre-selected default language for when you create new test suites.
Next, a summary of your selections is presented for you to review. If you are satisfied with your choices, click , and Squish will save your settings to disk. (Otherwise, click as often as necessary to reach the page that has the setting you want to change, and make your change—then keep clicking to get back to the summary page.)
Now that the settings have been saved you can choose whether the setup program should start Squish and open the documentation before it finishes. Press the button to complete the set up process. (You can always run setup again if you need to change something at a later date.)
Now, Squish is installed, set up, and ready for use with the Classic IDE. For the New IDE, you will need to install a separate package, see Installing the New IDE (Section 3.2).
![]() | Squish Doesn't Change Your System |
|---|---|
Apart from the two exceptions noted below, Squish's
setup program does not copy or install any
files anywhere on your system—all of Squish's files are kept in
the directory where you unpacked Squish. Squish does not touch the
Windows registry and does not install anything in system directories
such as
The only things that the setup program
touches outside of the directory where you unpacked Squish are the
license file, |
The first step is to install Squish for Web 4.1 or later on a PC. (How to do this is described earlier; see Installing the Command Line Tools, Server, and IDEs (Section 3.1).)
Connect the iOS device (e.g., iPhone or iPad) to the same local network that the PC is on and make sure that the device has access to the PC. Once connected, configure the device to use a proxy server running on the PC: to do this give the device the PC's name and a port number, say, 8044. This is the port that the device will use for HTTP-proxying. (This can be done, for example, in the device's wireless settings.)
Now some additional Squish setup is required on the PC. Open a console window (MS-DOS Prompt or similar on Windows, Terminal.app on Mac OS X, a konsole, gnome-terminal, Xterm or similar on Linux) and change directory to the directory where Squish for Web is installed.
First, tell Squish to use a standalone proxy server listening on a port on the local PC. The port specified here is the one that Squish will use to communicate with the proxy server—so it must be different from the port used for HTTP-proxying. Here are the commands to execute in the console to achieve this, using a port of 8001:
$./bin/squishserver--configsetProxyConnectAddresslocalhost:8001$./bin/squishserver--configsetStartProxyServerfalse
It doesn't matter if the prompt on your system is different than shown
here. (And on Windows you wouldn't use the leading ./ of
course.)
Now we must make sure that Squish doesn't attempt to start a browser on the PC (since we want it to use Safari on the iOS device). Here is how it is done:
$./bin/squishserver--configsetStartBrowserForProxyfalse
Next we must start Squish's proxy server:
$./bin/webproxy/proxy-Hpc_name-p8044localhost 8001
Naturally, you must replace
pc_name
with the actual name of the PC.
That almost completes the Squish part of the setup. The next step is to start Safari on the iOS device and set it to a special proxy test URL: http://www.froglogic.com/startsquish/. Note that the trailing slash is required.
In the Squish IDE tell Squish to use the web proxy. This is done by clicking ||| and then choosing “Web Proxy” from the combobox.
This completes the iOS-specific setup for Squish for Web! You can now record and playback tests using the Squish IDE on the PC just like with normal web testing, only now when recording, the actions must all be done on the iOS device—and, of course, the playback will also be done on the device.
At the time of this writing testing Safari on an iOS device has some limitations compared with normal web testing. If you hit a problem contact froglogic technical support for assistance.
Squish can be used to test Qt software developed for Maemo devices. The testing can take place on a simulated device or on an actual device.
The installation is a three-step process:
Install the Squish Tools on a Desktop PC.
Install the Squish IDE on a Desktop PC.
Install a separate squishserver on the Maemo device (or in the simulator).
The first two steps are exactly the same as when installing Squish normally. Step one is described in Installing the Command Line Tools, Server, and IDEs (Section 3.1), and step two in Installing the New IDE (Section 3.2). Once these steps have been completed, return here to complete the third step.
The third step is to install a squishserver on the Maemo device (or in
the scratchbox simulator) and start the server running. Note that the
Maemo software must be version maemo5+pr1.2 or later. First
the squishserver must be installed.
Download the squishserver Maemo package, e.g.,
squishserver_4.0.1-qt462-maemo-1_armel.deb—naturally
the version number may be different from that shown here.
Copy the .deb package to the Maemo device (or to the
scratchbox).
Login to the device (or scratchbox) as root.
Install the package by executing:
$ dpkg -i squishserver_4.0.1-qt462-maemo-1_armel.deb
Of course you should use the name of the file that was actually downloaded if that's different from the one shown.
If this command fails with an “unmet dependencies” error, use the apt-get program to solve the problem:
$ apt-get -f install
This will install any depended upon packages (e.g.,
libqt4-core and libqt4-gui).
Edit the Maemo device's (or scratchbox's)
/opt/squishserver_4.0.1-qt462-maemo-1_armel/etc/squishserverrc file, and set the
ALLOWED_HOSTS line to the IP address of the Desktop PC you
are using to test with. For example:
ALLOWED_HOSTS = 127.0.0.1 192.168.0.7
Here, we've said that the server can accept connections on the same machine (for the typical case that the simulator is running on the same machine as we use for running Squish), and also another machine on the network. After this step the squishserver is installed and ready for use.
Once the squishserver is installed on the Maemo device (or in the scratchbox), it can be run whenever you want to test a Maemo AUT. The squishserver should be operated using the user account—not the root account.
Each AUT you want to test on the Maemo device (or in the scratchbox)
must first be registered with the device's (or scratchbox's)
squishserver. This is done using the --config option
(Configuring squishserver (Section 16.4.2.3)). For example:
$ /opt/squishserver-4.0.1-qt462-maemo/bin/squishserver --config addAUT superapp /opt/SuperApps/bin
Here, we've registered an application called
superapp that's in the
/opt/SuperApps/bin directory.
Once the AUT registering is done the squishserver can be run. For example:
$ run-standalone.sh /opt/squishserver-4.0.1-qt462-maemo/bin/squishserver
Once the squishserver is up and running on the Maemo device (or in the
scratchbox), we can connect to it from the Desktop PC's Squish. To do
this, start the Squish IDE on the Desktop PC, then click
|
to invoke the Preferences dialog (Section 17.3.11), then expand the
Squish item and choose the Remote Testing item. Make sure that the
checkbox
is unchecked since we must always use the
squishserver on the Maemo device (or in the scratchbox), and we must
start that manually. For the Host enter the Maemo
device's (or scratchbox's) IP address—unless you are running
scratchbox on the same machine as the Squish IDE in which case
the default of localhost is fine. There shouldn't be any
need to change the port number.
Now the Squish IDE can be used to record tests of the AUT on the Maemo device (or in the scratchbox), almost the same as with normal Desktop testing. (See the Tutorial: Starting to Test Qt Applications (Chapter 4) to get started if you are new to Squish.) However, there are two small differences from normal desktop testing. The first concerns the Test Suite Settings, and the other concerns the recording of tests.
Regarding the Test Suite Settings, there is one small difference when you're ready to create a Test Suite for your Maemo AUT. At this point make sure that the squishserver on the Maemo device (or in scratchbox) is running (and that you've registered the AUT—something you only need to do once per AUT). Now, in the Squish IDE click | as usual. So long as the squishserver is running on the device (or in scratchbox) when you get to the wizard's Application Under Test page the Application combobox will list all the Maemo AUTs you have registered. Choose the one you want and continue as usual. Now, before recording any tests, click the toolbar button and make sure that the checkbox is checked.
Regarding the recording of tests, if you use the Nokia titlebar menu
during the test, playback doesn't work—at least not straightaway.
The problem is that the titlebar menu is a special case and actually
consists of QPushButtons rather than QMenu
items. This is easy to work around though, simply by preceding each
click of one of the titlebar menu's buttons with a native mouse click on
the titlebar (to activate it). For example, if you have recorded code
like this:
clickButton(waitForObject(":Open..._QPushButton"))
insert a native mouse click on the titlebar just before it, so the code becomes:
nativeMouseClick(400, 5, MouseButton.LeftButton)
clickButton(waitForObject(":Open..._QPushButton"))
The coordinates just put the click roughly in the middle of the titlebar. Make sure you do this change before every click on a menu item's button—or avoid the problem and use the toolbar buttons to interact with the AUT.
Squish can be used to test Qt software developed for MeeGo devices. The testing can take place on a simulated device, such as the qemu runtime provided by the MeeGo SDK, or on an actual device.
The installation is a three-step process:
Install the Squish Tools on a Desktop PC.
Install the Squish IDE on a Desktop PC.
Install a separate squishserver on the MeeGo device (or in the qemu runtime system).
The first two steps are exactly the same as when installing Squish normally. Step one is described in Installing the Command Line Tools, Server, and IDEs (Section 3.1), and step two in Installing the New IDE (Section 3.2). Once these steps have been completed, return here to complete the third step.
The third step is to install a squishserver on the MeeGo device (or in
a qemu runtime system) and start the server running. Note that the
MeeGo Core Software Platform must be version 1.1.2 or later.
First the squishserver must be installed.
Download the squishserver MeeGo package, e.g.,
squishserver-4.1-1.meego.i586.rpm or
squishserver-4.1-1.meego.armv7.rpm—naturally
the version number may be different from that shown here.
Copy the .rpm package to the MeeGo device (or to the
qemu runtime system).
Login to the device (or to the qemu runtime system) as root.
Install the package by executing:
$ rpm -i squishserver-4.1-1.meego.i586.rpm
Of course you should use the name of the file that was actually downloaded if that's different from the one shown.
Once the squishserver is installed on the MeeGo device (or in a qemu runtime system), it can be run whenever you want to test a MeeGo AUT. The squishserver should be operated using the user account—not the root account.
Each AUT you want to test on the MeeGo device (or in the qemu runtime
system) must first be registered with the device's (or qemu runtime
system's) squishserver. This is done using the
--config option (Configuring squishserver (Section 16.4.2.3)). For example:
$ squishserver --config addAUT superapp /opt/SuperApps/bin
Here, we've registered an application called
superapp that's in the
/opt/SuperApps/bin directory.
Once the AUT is registered the squishserver can be run. For example:
$ squishserver
Once the squishserver is up and running on the MeeGo device (or in a
qemu runtime system), we can connect to it from the Desktop PC's
Squish. To do this, start the Squish IDE on the Desktop PC, then click
|
to invoke the Preferences dialog (Section 17.3.11), then expand the
Squish item and choose the Remote Testing item. Make sure that the
checkbox
is unchecked since we must always use the
squishserver on the MeeGo device (or in the qemu runtime system), and
we must start that manually. For the Host enter the
MeeGo device's (or qemu runtime system's) IP address—unless you
are running qemu runtime system on the same machine as the Squish IDE in
which case the default of localhost is fine. For the
Port enter a value of 13219. This port number is
different from Squish's usual default (4322) because the qemu runtime
system installed by the MeeGo SDK does not provide full networking and
only forwards a few ports (including 13219) from inside the runtime to
localhost. The squishserver install for MeeGo defaults to use the same
port as is used for Qt Creator remote debugging.
Now the Squish IDE can be used to record AUT tests on the MeeGo device (or in the qemu runtime system), almost the same as with normal desktop testing. (See the Tutorial: Starting to Test Qt Applications (Chapter 4) to get started if you are new to Squish).
Regarding the Test Suite Settings, there is one small difference when you're ready to create a Test Suite for your MeeGo AUT. At this point make sure that the squishserver on the MeeGo device (or in the qemu runtime system) is running (and that you've registered the AUT—something you only need to do once per AUT). Now, in the Squish IDE click | as usual. So long as the squishserver is running on the device (or in qemu runtime system) when you get to the wizard's Application Under Test page the Application combobox will list all the MeeGo AUTs you have registered. Choose the one you want and continue as usual. Now, before recording any tests, click the toolbar button and make sure that the checkbox is checked.